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Enviroment (Process)

2022-05~07

20220515

1. Pillar Circle Generate = Generate Point Fixed

2. Value Protection (Min,Max,Round)

3. Some GlobalSet

4. Random Generate in Generate Point Fixed(RandomRemove)

5. Random With Seed

6. Array Visibility(For Debug)

7. Fix Array Overlapping

8. Column and Rows (Checker)

9. SubArrayVisibilty

10. SpeciallyColumnBridgeGenerate (ManuallyArrayInput)

20220523

1. ToCenterBridge (AutoAll / Manually one by one)

2. SpeciallyColumnBridgeGenerate (Automatically All Bridge qualify) + Manually Remove/Add

3. Data Self-Coordination(Between Aotumatically and Manually, Between Remove and Add)

4. SpeciallyRowsBridgeGenerate (Automatically All Bridge qualify)

5. RandomRemove+ManuallyRemove (Pillar)

6. SpeciallyRowsBridgeGenerate(Automatically All Bridge qualify) + Manually Remove/Add)

7. HeightVariation(Legacy)

 

20220526

1. Bridge Combine Model(Start+End+Middle)

2. RingWall

20220527

1. SoulSea blocking

2. Flower Courtyard blocking

20220529

1. Lobby blocking

2. SoulSea‘s Gate(FX)

20220531

1. Porch blocking

20220604

1. Tunnel blocking

20220606

1. NoisyVideo(FX)

20220610

1. height Scale Variation (Alpha Version)

2. StartSegment~EndSegment (Alpha Version)

20220623

1. Bake mesh In any case(Base,Add Wall,Height Scale Variation, ManuallyRemove...)

2. Random kit (PD & SI & Row & Column)& Seed

3. “Manually System Invalid when using Kit” --Fix

4. Seed Manager (RandomWithSeed+NoTouchNoRandom+Bake Follow Seed)

20220623

1.BooleanTool Test

20220713

1.àla city Blocking(Maya)

20220727

1.àla city Blocking(UE)

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