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GS Boolean Tools

GS Boolean Tools 2022-06~08

GS Boolean Tool - 영상

GS Boolean Tool's Process

0616

1. static mesh - dynamic mesh

2. select two SM Actor in Viewport to do boolean (dynamic mesh)

3. Use Widge To Control Boolean Output

4. select Several SM Actor in Viewport to do boolean(dynamic mesh)

5. BooleanType

0624

Bake StaticMesh with Material

(One Source Actor Can have one material)

0628

1. One Source Actor Can have several materials - Material IDs' Choice

2. Material Test + Boolean Types

0629

Spawn baked mesh at original location (Transform Cleaning)

(Input Spawned Actor's Transform into Asset's Transform

+ Reset Asset's Pivot

+ Freeze Spawned Actor's Transform

+Rename Original Actors

+ set invisibilty Automatically)

0710

 Update TransformTo New Asset and Spawn New Static Mesh

0820

"지오메트리 스크립트 기술을 바탕으로 만든 불린 위젯" 

0829

Useless Material iDs' Cleaning

Other Tools' Process

0628

Surface Displacement Tool

0701

Surface Boolean Tool

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