GS Boolean Tools
GS Boolean Tools 2022-06~08
GS Boolean Tool - 영상
GS Boolean Tool's Process
0616
1. static mesh - dynamic mesh
2. select two SM Actor in Viewport to do boolean (dynamic mesh)
3. Use Widge To Control Boolean Output
4. select Several SM Actor in Viewport to do boolean(dynamic mesh)
5. BooleanType
0624
Bake StaticMesh with Material
(One Source Actor Can have one material)
0628
1. One Source Actor Can have several materials - Material IDs' Choice
2. Material Test + Boolean Types
0629
Spawn baked mesh at original location (Transform Cleaning)
(Input Spawned Actor's Transform into Asset's Transform
+ Reset Asset's Pivot
+ Freeze Spawned Actor's Transform
+Rename Original Actors
+ set invisibilty Automatically)
0710
Update TransformTo New Asset and Spawn New Static Mesh
0820
"지오메트리 스크립트 기술을 바탕으로 만든 불린 위젯"
0829
Useless Material iDs' Cleaning
Other Tools' Process
0628
Surface Displacement Tool
0701
Surface Boolean Tool